STEM teaching encourages students to solve authentic problems and to collaborate with others to design, build, test, and re-tool until a solution is achieved. A library of content supports this integrated vision of STEM learning with its library design which allows educators to choose content that complements and supports in class hands-on investigations. In this way, educators can integrate technology into instruction in flexible ways to teach foundational STEM skills and to encourage problem solving and group collaboration. The following are concrete examples of digital content from each STEM area.
Students control Ruby’s actions to determine what effects sleeping, sitting, walking, and running have on Ruby’s heart.
Students demonstrate their understanding of a topic by creating an original narrative that is delivered by a talking photograph.
Students are challenged to build a Rube Goldberg contraption to perform a specific task.
Students use a balance to discover the weight of five objects by comparing them to one another and by using logic. (You must be a StarrMatica member to access this content.)
How do you use STEM digital content in your classroom?