Use these interactive balances to show the relationship between addition problems or to find the sum to balance and equation.

Create a bar graph or a pie graph using your own data.

**Equivalent Fractions on a Number Line**

Use this virtual manipulative to create equivalent fractions and see them plotted on a number line.

**FDP Bars I
**

Click the control panel to set one or two rules for the function machine. Then place each number in the stream to see the results.

How do you use math manipulatives in your classroom?

]]>Use these interactive number lines to demonstrate addition concepts.

Are your students losing interest in your ten frame? Try using bears in a boat to catch their attention!

Try having your students group cows to practice counting by 5’s and 10’s or to practice adding and subtracting with a partner.

Use a number balance to compare numbers.

Use the counters on the blank hundreds square to practice skip counting.

How do you use math manipulatives in your classroom?

]]>**The Data Bank Research Company**

Great interactive with a real life reason to gather and display data.

http://www.learnalberta.ca/content/me3us/flash/lessons/15/m3_15_00_x.swf

**Brilliant Beadstring Rekenrek**

Explore numbers, counting, addition and subtraction with an online rekenrek.

http://www.ictgames.com/brilliant_beadstring_with_colour.swf

**Free Fractions Unit**

Check out this free fractions unit that includes video clips and activities for a variety of fractions topics.

http://oame.on.ca/CLIPS/index.html?ePractice=T/?EP_Topic=Fractions

**How Big Are You?**

Estimate how many of a non-standard measuring tool it takes to measure a large dinosaur. Then measure to check your estimate.

http://www-tc.pbskids.org/dinosaurtrain/media/swfs/howBig.swf

**Super Math Golf**

This is a fun center idea to practice angles.

]]>In Level 1, you could include content that uses base-ten blocks for your students who need visual support. Here are a few of our favorites with directions you could include in the collection:

Base Ten Blocks Watch this animation first.

Base Ten Blocks III Build 10 different numbers using the blocks. Record those numbers and the blocks you used in your notebook.

Place Value Chart Build 10 numbers with the cards and write them in expanded form in your notebook.

In Level 2, you could include content that moves on to place value with numbers for your students who understand the concept, yet need some extra practice. Here are a few of our favorites with directions you could include in the collection:

Value of a Number Watch this animation first.

Mystery Numbers II Can you build really big numbers? Find out!

Build a Word Try this challenge last. Write the words you have spelled in your notebook.

In Level 3, you could include content for students who understand the concept of place value and need a challenge. Here are a few of our favorites with directions you could include in the collection:

Place Value Machine Use this manipulative to help you answer this question in your notebook: How does multiplying and dividing affect a digit’s place value?

Hacker’s Number Machine Can you create a number larger than the computer’s?

Place Value Game Create the largest number possible from the digits you are given. Choose wisely! Once you place a number, you cannot move it!

Once the collections are created, you can place them in the digital backpacks of three different groups to differentiate your instruction for every student in your classroom!

]]>**The Factor Game**

Play The Factor Game against the computer or a friend. Select a number and your opponent must find the factors. Then, switch roles.

http://illuminations.nctm.org/Activity.aspx?id=4134

**Bears in a Boat**

Are students losing interest in your ten frame? Try using bears in a boat to catch their attention!

http://www.glencoe.com/sites/common_assets/mathematics/ebook_assets/vmf/VMF-Interface.html

**Pizza Parlor Fractions**

This is a fun game for practicing adding and subtracting fractions.

http://kevinmuma.com/software/pizza/Instructions.swf

**Grouping and Grazing**

Try having your students group cows to practice counting by 5’s and 10’s or to practice adding and subtracting with a partner.

]]>Here are five pieces of digital content a teacher might choose from StarrMatica’s library to support and enhance the teaching of: CCSS.MATH.CONTENT.5.MD.C.4 *Measure volumes by counting unit cubes, using cubic cm, cubic in, cubic ft, and improvised units.*

Students learn the meaning of volume and how to calculate it with cubes and numbers.

Students find the volume of a rectangular prism using cubes with the help of an animation.

Students create a cube with a chosen width, depth, and height. They can then reveal or hide its volume.

Use this isometric drawing tool to create shapes with different volumes.

Students use calculation to find the volume of food boxes for animals.

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Here are five pieces of digital content a teacher might choose from StarrMatica’s library to support and enhance the teaching of: CCSS.MATH.CONTENT.4.OA.C.5 *Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule “Add 3” and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.*

Students learn how to find the core of a pattern and how to solve, shape, picture, symbol, and number patterns with this animated tutorial.

Challenge yourself to complete each pattern of numbers or shapes.

Students learn how to identify and extend a number pattern with an interactive tutorial.

Students use their number pattern know-how to crack the Mission 2110 codes.

Help Digit open the safe by choosing the correct number, color and shape to continue the pattern.

]]>**Place Value Game**

Students are challenged to create the largest number possible, yet once they place a number they aren’t able to move it. This causes them to think ahead about possible future digits.

http://education.jlab.org/placevalue/

**Evil Robots Shape Short**

Here’s a center idea for practicing identifying shapes! Place the shapes in the right containers before being caught by the evil robots!

http://mathematics.hellam.net/maths2000/shapes.html

**Shape Guess**

This is a fun game for discussing shape attributes.

http://www.learnalberta.ca/content/mejhm/index.html?l=0&ID1=AB.MATH.JR.SHAP&ID2=AB.MATH.JR.SHAP.SHAP&lesson=html/object_interactives/shape_classification/use_it.html

**Place Value Machine**

Want to try a new place value manipulative? Try using this place value machine to let your students discover what happens to a number’s place value when you multiply or divide by 10.

http://www.bbc.co.uk/schools/teachers/ks2_activities/maths/activities/thenumbersystem.swf

**Kids ‘N Cookies**

Want an alternative to fraction bars? Try using Kids and Cookies to introduce fractions in the context of a problem. *How can 3 children share 4 cookies and still be friends when they are finished?
*http://www.teacherlink.org/KidsAndCookies/

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Here are five pieces of digital content a teacher might choose from StarrMatica’s library to support and enhance the teaching of: CCSS.MATH.CONTENT.1.MD.B.3 *Tell and write time in hours and half-hours using analog and digital clocks.*

Students can move the analog clock hands. Then show or reveal the digital time. AM and PM are demonstrated by the screen becoming darker and lighter with a sun and a moon moving across the screen.

Students can watch these tutorials to learn to tell time to the nearest hour and half hour.

Students practice telling time to the nearest hour and half hour on an analog clock.

Students practice telling time to the nearest hour and half hour on a digital clock.

Students race to match each digital and analog time as quickly as they can.

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Here are four pieces of digital content a teacher might choose from StarrMatica’s library to support and enhance the teaching of: CCSS.MATH.CONTENT.K.CC.C.6 *Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.*

Students learn how to compare numbers and objects to learn to identify which is more than, greater than, less than, and equal to.

Students learn to pair two groups of objects to comparison count.

Students help feed pets by choosing the group of food that is more than less than, smaller than, larger than, or greater than.

Who’s Hungry Comparing Treats II

Students help feed pets by choosing the correct symbol (<, >, =) to compare two groups of food.

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