This is the final in a series of six posts dedicated to Bloom’s Taxonomy: Teaching Higher Order Thinking Skills with Interactive Online Content. Five previous posts on remembering, understanding, applying, analyzing, and evaluating  can be viewed hereherehere, here, and here.

Level Six: Create

This level includes the skills of constructing, designing, developing, and formulating. Students are asked to create, invent, and produce new products from original ideas.

Here are four examples of online activities for creating:

K-2 – Note Composer

Drag the notes and rests to the staff to create a melody you can playback.

K-2 – Teacher Tool:  Art Supplies (StarrMatica Member Content)

Create collages and design your own works of art with this open ended art palate.  (You must be logged in to StarrMatica to access this content.)

3-6 – Cause and Effect Flip Book

Use the flip book template to create a printable book of causes and effects.

3-6 – Design a Cell Phone

Use your engineering skills to design a cell phone for senior citizens using research and testing.

To learn about more activities for remembering and to discover resources for understanding, applying, analyzing, evaluating, and creating, sign up for StarrMatica’s free Webinars: Bloom’s Taxonomy for K-2 and Bloom’s Taxonomy for 3-6: CLICK HERE TO REGISTER

StarrMatica’s K-2 Lesson on Counting has launched!

Students join Madeline as she helps in her aunt and uncle’s candy shop.

Throughout the lesson students learn:

• the count sequence to 10
• the last number in the count is the total
• how to count starting at a number other than one
• how to count up to 20 items
• to count backward
• to skip count
• to identify if objects in one group are greater than, less than, or equal to the number of objects in another group
• to count on a hundreds chart
• to use tally marks to identify a number of objects
• to identify a missing number in a sequence

A few highlights of the lesson include:

Recipe Secrets – Students input a correct sequence of numbers to open a safe that contains a secret recipe.

Enrichment:  Hidden Treasures – Students search for hidden candy by identifying numbers on a hundreds square.

Teacher Tool:  Counting Toolbox – This virtual manipulative includes a customizable game board, counters, dice, and cards that will make creating your own counting game a snap.

To access these resources, login and choose K-2 Lessons.  Then choose Counting from the Math Menu.

When Debra Housel started her career in education 30 years ago, computers were only used in programming classes.  Programmers would keypunch their instructions on paper cards and submit them, in correct order, to the central processing center that held room-sized computers!  She couldn’t foresee that she would one day be writing interactive K-2 math content for StarrMatica because there was no such thing.  However, she did know that she was meant to spend her life as an educator.

Debra spent 15 years as a reading teacher, working with students in classrooms that ranged from elementary school to community college.  In creating materials for her students, she discovered her unique ability to take the complex and make it clear.  So, when she stayed home with her three children, she launched an educational writing career.  When it came time to consider returning to a classroom, she realized that she could make a difference in 25 students’ lives each year . . . or she could affect the learning of tens of thousands through her educational materials.  She chose the road less traveled.

Writing the K-2 math storyboards for StarrMatica has been a new and exciting challenge.  She says, “Creating storyboards is essentially the same as writing picture books.  Instead of pages that turn, the student or computer changes the screen.”  The best part has been coming up with a story that can teach the concepts to be covered.  The story is all-important since it draws the viewers in and keeps them interested. They actually learn math and math terminology without necessarily realizing it.  Debra states, “StarrMatica is light years beyond the boring math textbooks of my own childhood.  The child’s interaction with the content makes learning fun and holds the attention of the “video-game generation.”

In the past 14 years, Debra has written more than 100 titles.  Nine of those have won the prestigious Association of Educational Publishers (AEP) Distinguished Achievement Award.  Here’s her advice to those who want to work in the field of creating educational content: “Don’t limit yourself to doing one thing.  When I started working for StarrMatica,  I’d never done storyboards before.  I did it by following my motto:  Excellence is the only option.”

This is the fifth in a series of six posts dedicated to Bloom’s Taxonomy: Teaching Higher Order Thinking Skills with Interactive Online Content. Four previous posts on remembering, understanding, applying, and analyzing can be viewed here, here, here, and here.

Level Five: Evaluate

This level includes the skills of assessing, recommending, choosing, justifying and rating. Students are asked to critique, to judge, to make recommendations and to justify those recommendations.

Here are four examples of online activities for evaluating:

K-2 – Floppy and the Puppies

Evaluate the sentence and picture.  Then choose the correct word to complete the sentence.

K-2 – Choose A Measuring Tool

Choose the correct measuring tool for each task that is described.

3-6 – Summarizing Match-Up (StarrMatica Member Content)

Read a short story.  Then choose the best summary from three possibilities.  Choosing the best summary earns bonus points toward achieving the highest score.  (You must be logged in to StarrMatica to access this content.)

3-6 – Persuasion Map

Map out your argument for a persuasive essay or debate.

To learn about more activities for remembering and to discover resources for understanding, applying, analyzing, evaluating, and creating, sign up for StarrMatica’s free Webinars: Bloom’s Taxonomy for K-2 and Bloom’s Taxonomy for 3-6: CLICK HERE TO REGISTER