Here are five pieces of digital content a teacher might choose from StarrMatica’s library use math manipulatives to foster concept development through visual models and problem solving situations.

Use these interactive number lines to demonstrate addition concepts.

Are your students losing interest in your ten frame?  Try using bears in a boat to catch their attention!

Try having your students group cows to practice counting by 5’s and 10’s or to practice adding and subtracting with a partner.

Use a number balance to compare numbers.

Use the counters on the blank hundreds square to practice skip counting.

How do you use math manipulatives in your classroom?

Each Friday on Facebook and Twitter, we share a curated digital resource from our library that is one of our favorites.  In March, we focused on math resources.  Here’s what we shared:

The Data Bank Research Company

Great interactive with a real life reason to gather and display data.

http://www.learnalberta.ca/content/me3us/flash/lessons/15/m3_15_00_x.swf

Explore numbers, counting, addition and subtraction with an online rekenrek.

Free Fractions Unit

Check out this free fractions unit that includes video clips and activities for a variety of fractions topics.

http://oame.on.ca/CLIPS/index.html?ePractice=T/?EP_Topic=Fractions

How Big Are You?

Estimate how many of a non-standard measuring tool it takes to measure a large dinosaur. Then measure to check your estimate.

http://www-tc.pbskids.org/dinosaurtrain/media/swfs/howBig.swf

Super Math Golf

This is a fun center idea to practice angles.

One of the benefits of having access to an entire library of content is being able to easily differentiate your instruction.  For example, if you are working on place value concepts, you could create three collections of content. (Note:  To view some of the examples, you must be a StarrMatica Member.)

In Level 1, you could include content that uses base-ten blocks for your students who need visual support.  Here are a few of our favorites with directions you could include in the collection:

Base Ten Blocks         Watch this animation first.

Base Ten Blocks III     Build 10 different numbers using the blocks.  Record those numbers and the blocks you used in your notebook.

Place Value Chart       Build 10 numbers with the cards and write them in expanded form in your notebook.

In Level 2, you could include content that moves on to place value with numbers for your students who understand the concept, yet need some extra practice.  Here are a few of our favorites with directions you could include in the collection:

Value of a Number      Watch this animation first.

Mystery Numbers II     Can you build really big numbers?  Find out!

Build a Word                Try this challenge last.  Write the words you have spelled in your notebook.

In Level 3, you could include content for students who understand the concept of place value and need a challenge.  Here are a few of our favorites with directions you could include in the collection:

Place Value Machine            Use this manipulative to help you answer this question in your notebook: How does multiplying and dividing affect a digit’s place value?

Hacker’s Number Machine   Can you create a number larger than the computer’s?

Place Value Game               Create the largest number possible from the digits you are given. Choose wisely! Once you place a number, you cannot move it!

Once the collections are created, you can place them in the digital backpacks of three different groups to differentiate your instruction for every student in your classroom!

Each Friday on Facebook and Twitter, we share a curated digital resource from our library that is one of our favorites.  In February, we focused on math resources.  Here’s what we shared:

The Factor Game

Play The Factor Game against the computer or a friend. Select a number and your opponent must find the factors. Then, switch roles.

http://illuminations.nctm.org/Activity.aspx?id=4134

Bears in a Boat

Are students losing interest in your ten frame?  Try using bears in a boat to catch their attention!

http://www.glencoe.com/sites/common_assets/mathematics/ebook_assets/vmf/VMF-Interface.html

Pizza Parlor Fractions

This is a fun game for practicing adding and subtracting fractions.

http://kevinmuma.com/software/pizza/Instructions.swf

Grouping and Grazing

Try having your students group cows to practice counting by 5’s and 10’s or to practice adding and subtracting with a partner.

http://illuminations.nctm.org/Activity.aspx?id=3526

One of the most common questions we are asked is how our library of digital content supports the Common Core.  The easy answer is that our entire library has been aligned to the Common Core standards, so teachers can find resources related to each standard.  The more complex answer is that there are many pieces of content that can be used in flexible ways to support each individual standard, and it is up to teachers to choose the content that best supports their lesson and their students.

Here are five pieces of digital content a teacher might choose from StarrMatica’s library to support and enhance the teaching of: CCSS.MATH.CONTENT.5.MD.C.4 Measure volumes by counting unit cubes, using cubic cm, cubic in, cubic ft, and improvised units.

Volume Animation

Students learn the meaning of volume and how to calculate it with cubes and numbers.

Students find the volume of a rectangular prism using cubes with the help of an animation.

Students create a cube with a chosen width, depth, and height.  They can then reveal or hide its volume.

Use this isometric drawing tool to create shapes with different volumes.

Students use calculation to find the volume of food boxes for animals.

One of the most common questions we are asked is how our library of digital content supports the Common Core.  The easy answer is that our entire library has been aligned to the Common Core standards, so teachers can find resources related to each standard.  The more complex answer is that there are many pieces of content that can be used in flexible ways to support each individual standard, and it is up to teachers to choose the content that best supports their lesson and their students.

Here are five pieces of digital content a teacher might choose from StarrMatica’s library to support and enhance the teaching of: CCSS.MATH.CONTENT.4.OA.C.5 Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule “Add 3″ and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.

Students learn how to find the core of a pattern and how to solve, shape, picture, symbol, and number patterns with this animated tutorial.

Challenge yourself to complete each pattern of numbers or shapes.

Students learn how to identify and extend a number pattern with an interactive tutorial.

Students use their number pattern know-how to crack the Mission 2110 codes.

Help Digit open the safe by choosing the correct number, color and shape to continue the pattern.

Each Friday on Facebook and Twitter, we share a curated digital resource from our library that is one of our favorites.  In September, we focused on math resources.  Here’s what we shared:

Place Value Game

Students are challenged to create the largest number possible, yet once they place a number they aren’t able to move it. This causes them to think ahead about possible future digits.
http://education.jlab.org/placevalue/

Evil Robots Shape Short

Here’s a center idea for practicing identifying shapes!  Place the shapes in the right containers before being caught by the evil robots!
http://mathematics.hellam.net/maths2000/shapes.html

Shape Guess

This is a fun game for discussing shape attributes.
http://www.learnalberta.ca/content/mejhm/index.html?l=0&ID1=AB.MATH.JR.SHAP&ID2=AB.MATH.JR.SHAP.SHAP&lesson=html/object_interactives/shape_classification/use_it.html

Place Value Machine

Want to try a new place value manipulative?  Try using this place value machine to let your students discover what happens to a number’s place value when you multiply or divide by 10.
http://www.bbc.co.uk/schools/teachers/ks2_activities/maths/activities/thenumbersystem.swf

Want an alternative to fraction bars?  Try using Kids and Cookies to introduce fractions in the context of a problem.  How can 3 children share 4 cookies and still be friends when they are finished?

One of the most common questions we are asked is how our library of digital content supports the Common Core.  The easy answer is that our entire library has been aligned to the Common Core standards, so teachers can find resources related to each standard.  The more complex answer is that there are many pieces of content that can be used in flexible ways to support each individual standard, and it is up to teachers to choose the content that best supports their lesson and their students.

Here are five pieces of digital content a teacher might choose from StarrMatica’s library to support and enhance the teaching of: CCSS.MATH.CONTENT.1.MD.B.3 Tell and write time in hours and half-hours using analog and digital clocks.

Students can move the analog clock hands. Then show or reveal the digital time. AM and PM are demonstrated by the screen becoming darker and lighter with a sun and a moon moving across the screen.

Time to the Nearest Half Hour

Students can watch these tutorials to learn to tell time to the nearest hour and half hour.

Tick-Tock Analog Clock II

Students practice telling time to the nearest hour and half hour on an analog clock.

Tick-Tock Digital Clock II

Students practice telling time to the nearest hour and half hour on a digital clock.

Students race to match each digital and analog time as quickly as they can.

One of the most common questions we are asked is how our library of digital content supports the Common Core.  The easy answer is that our entire library has been aligned to the Common Core standards, so teachers can find resources related to each standard.  The more complex answer is that there are many pieces of content that can be used in flexible ways to support each individual standard, and it is up to teachers to choose the content that best supports their lesson and their students.

Here are four pieces of digital content a teacher might choose from StarrMatica’s library to support and enhance the teaching of: CCSS.MATH.CONTENT.K.CC.C.6 Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.

Students learn how to compare numbers and objects to learn to identify which is more than, greater than, less than, and equal to.

Students learn to pair two groups of objects to comparison count.

Students help feed pets by choosing the group of food that is more than less than, smaller than, larger than, or greater than.

Students help feed pets by choosing the correct symbol (<, >, =) to compare two groups of food.

Most current math textbooks come with digital content; however, that digital content is limited and doesn’t always meet every instructional need.  StarrMatica’s library puts the additional supplementary content you need right at your fingertips, and our math textbook search makes it easy to find supplementary digital content aligned to each lesson in your math textbook.  Here are a few ways teachers integrate digital content into their instruction:

Use manipulatives as whole class teaching tools or for individual student inquiry

There are hundreds of math manipulatives in StarrMatica’s library that can be used to help students visualize concepts.  Some teachers use them for whole class demonstrations with interactive whiteboards and some have students access them on laptops and tablets.

Want something other than fraction bars?  Try using Kids and Cookies to introduce fractions in the context of a problem.  How can 3 children share 4 cookies and still be friends when they are finished?

Want to try a new place value manipulative?  Try using this place value machine to let your students discover what happens to a number’s place value when you multiply or divide by 10.

http://www.bbc.co.uk/schools/teachers/ks2_activities/maths/activities/thenumbersystem.swf

Are your students losing interest in your ten frame?  Try using bears in a boat to catch their attention!

http://www.glencoe.com/sites/common_assets/mathematics/ebook_assets/vmf/VMF-Interface.html

Use content to remediate for students needing extra assistance

If you need to keep up with a pacing guide, yet several students are struggling to understand a concept, it can be difficult challenge.  You can share content from StarrMatica’s library to help specific students with a previous lesson while moving on to the next lesson with the entire class.  Students can access the content you have shared in their individual digital backpacks during independent work time on computers or at home with their parents.

For example, if a student is struggling with identifying angles, you might share an animated tutorial with them as a review: http://studyjams.scholastic.com/studyjams/jams/math/geometry/classify-angles.htm

Next, they can practice what they have learned with this interactive game:  http://www.childu.com/sample_act/34math_backatyou.html

Use content to challenge students who are getting bored

It is always difficult to meet the needs of every student in your classroom.  Students are at different levels of understanding for every concept you teach, so while you are trying to help students with a lower level of understanding, those who “get it” can easily become bored.  You can share content from StarrMatica’s library to challenge those students, while still engaging them in learning the same concept as the rest of the class.

For example, if you have students who know their 2D shapes, have them play a game that challenges them to identify the mystery shape by eliminating shapes that do not have the given attributes:

http://www.learnalberta.ca/content/mejhm/index.html?l=0&ID1=AB.MATH.JR.SHAP&ID2=AB.MATH.JR.SHAP.SHAP&lesson=html/object_interactives/shape_classification/use_it.html

Use content to engage parents at home

Sometimes the way you teach a concept to students may not be the way their parents were taught the same concept.  Or, their parents may not have had experience with a specific concept for a long time and may need to refresh their memories. It can be helpful to share content with parents that will allow them to understand a concept and to give them resources for helping their children to practice that concept.

For example, parents could watch this animated tutorial about adding and subtracting fractions with unlike denominators:  http://www.learnalberta.ca/content/mec/flash/redirector.swf?url=data/3/b/a3b2.swf

Then they could play pizza parlor fractions to practice what they have reviewed together:

http://kevinmuma.com/software/pizza/Instructions.swf

Use content as center activities or extra practice for your entire class

Often, students may need more practice than what is provided with your textbook.  Or, they may need practice in a different format than what your core curriculum provides because of the learning styles and interests of your particular group of students.  Content can be shared with your whole class via their individual digital backpacks that can be accessed on computers and tablets for additional practice.

Try having your students practice finding factors in this game versus the computer or a friend:

http://illuminations.nctm.org/Activity.aspx?id=4134

Try having your students group cows to practice counting by 5’s and 10’s or to practice adding and subtracting with a partner:

http://illuminations.nctm.org/Activity.aspx?id=3526

How did these ideas work for you?  How do you use our library of content to supplement your math textbook?  Please share below!